For this project, I wanted to create an island in the style of the game Sea of Thieves. I started by modeling elements of the environment in the style of the game on blender, then I painted textures that I modified with photoshop, which taught me a lot about creating stylized models. To design the island in its final render I used a few assets obtained from the epic store, such as a rock model that I reused throughout the scene, as well as a few effects like water that I adjusted for my own needs. Integration and real-time rendering were done on Unreal Engine 5.3.2.
I really enjoyed working on this project, it was a bit of a challenge to create a rich and varied scene with a limited number of assets, but it allowed me to get straight to the point when composing my environment.